You’ll be filling up the slots for your team from a few locked slots - your team needs a Face, a Vanguard and a Hacker - as well as a few free slots - your pick of Soldiers, Snipers, Cyberswords, another Vanguard, etc. The final set of choices will be to pick your team from a list of available character templates. There will only be a handful of origin story options.Īs well as explaining your new cybernetic, your Origin Story sets up one of the big story arcs for the first act of the game and this story will include a set of Contacts - be they friends or enemies. The stretch goal “Valkyrie Zero” and the Kickstarter add-on “Horizon Cypher” are both Origin Stories. The first Origin Story in the game will be Syndicate Debts, in which you and your friends have pulled together everything you had and taken a massive loan from a Syndicate financier to afford the installation of a Cyber Knight’s computer. The second choice is your Origin Story which answers the question of how you came to have a Cyber Knight’s quantum rider surgically and irrevocably spliced into your spine. There will be numerous backstory options. Your Backstory will define some of your initial Contacts when the game starts, your starting Attribute package and many of your character’s metadata tags describing their faction, connections, skills and more. Were you raised on the unforgiving streets of the Wards under a radioactive sky, were you brought up in the plush luxury of a corporate tower preparing for your aptitude tests or trained up as a milsec contractor? The first is your Backstory, which tells the story of your life before you reached this point. Where previously there were few options and every game started the same, we’ve now introduced three sets of choices which combine to create very different starting points for each game. This month we’ve made big strides improving the new game setup for the Cyber Knight’s alpha. New Game: Picking your Backstory, Origin Story and Team We’re definitely in the grind now, which is a heads-down “crunch” to the end but without the crazy overtime or deadline induced stress.Īnother big month and a lot of progress - let’s check out some highlights! The biggest two internal projects - the UX implementation and L2 pipeline are chugging along. How is March over already!? It has been a very productive month with every team member hard at work on adding new features, creating exciting content, and polishing the game in preparation for the Alpha v2 return. Sometimes it feels like these late winter months go too fast. Progress continues across the board with UX, L2 level pipeline, new game options coming online and more Henriquejr spotted the Cyber Knights: Flashpoint update for March: March Progress Update
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